SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN TINGKAT KECANDUAN GAME ONLINE MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW)

  • Rizki Ramadhan Universitas Adhirajasa Reswara Sanjaya
Keywords: Kecanduan Game, Simple Additive Weighting, Salience, Euphoria, Conflict, Tolerance, Withdrawal, Relapse and Reinstatement

Abstract

Playing games is everyone's favorite, both children and adults. One can continuously play games until one forgets the time and even forgets the surrounding environmental conditions. Frequent gaming can have an impact on a person's level of addiction to gaming. However, not everyone realizes that it has had this type of gaming addiction behavior. Therefore, research was conducted to determine the type of gaming addiction behavior. These types of behaviors are then created into a decision support system (SPK). This system is designed to build using simple additive weighting (SAW) method. With this research, a system was created to determine the level of gaming addiction based on six types of gaming addiction behaviors such as salience, euphoria, conflict, tolerance, withdrawal, relapse and reinstatement. This system can display the results of the most addictive gaming behavior based on the results of the SAW method. 

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How to Cite
Ramadhan, R. (2022). SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN TINGKAT KECANDUAN GAME ONLINE MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) . Jurnal Informatika Polinema, 8(2), 27-36. https://doi.org/10.33795/jip.v8i2.860