MEDIA PEMBELAJARAN INTERAKTIF TERHADAP GWK CUTURE PARK MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY

  • Usman Nurhasan
  • Arief Prasetyo
  • Efita Tria Wardani Teknik Informatika, Politeknik Negeri Malang

Abstract

Garuda Wisnu Kencana Culture Park Bali is one of the cultural tourism in Bali which is currently a favorite non-beach tourist spot. Inside Garuda Wisnu Kencana, tourists can find the information related to history of Balinese culture and the history of the Garuda Wisnu Kencana statue itself. But not many people know about that history. One of the causes of people's ignorance to history is the absence of an adequate device. To solve the particular problem, the researcher made a learning media to facilitate learning the history of the pedestal. This application will apply Augmented Reality technology and quiz games. This application will be designed using the Simultaneous Marker less method for image detection so that the visual appearance becomes more attractive. And also applies the Fisher Yates Shuffle method to randomize questions on the quiz. This technology will be implemented on Android-based smartphone devices. The final result is expected to be able to attract the interest of the community to learn Indonesian culture, especially Balinese culture and the history of the Gauda Wisnu Kencana statue.

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Published
2020-04-29
How to Cite
[1]
U. Nurhasan, A. Prasetyo, and E. T. Wardani, “MEDIA PEMBELAJARAN INTERAKTIF TERHADAP GWK CUTURE PARK MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY”, JIP, vol. 6, no. 3, pp. 1-8, Apr. 2020.

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